Improvements for Forza

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Improvements for Forza

Post by Red Sniper 213 on Fri Aug 24, 2012 5:01 pm

In here put things that you think would "improve" Forza in any way (Night driving, WRC Events, etc.)

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Re: Improvements for Forza

Post by BiggLou55 on Fri Aug 24, 2012 6:30 pm

Rally...
Tops down on roadsters...
Night Driving...

Lobby settings for fuel consumption and tire wear separate from physical damage... I love the pitting concept but hate I have to run limited or simulated damage
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Re: Improvements for Forza

Post by marmuttlebow on Fri Aug 24, 2012 6:49 pm

More than 2 classes in a lobby.
Adding traffic to a race.
Get rid of Rossi.
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Re: Improvements for Forza

Post by beefsupreme42 on Fri Aug 24, 2012 6:51 pm

marmuttlebow wrote:Get rid of Rossi.
why that? I don't play career mode so I don't know any issues with that character...

AI needs A LOT of improvement

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Re: Improvements for Forza

Post by marmuttlebow on Fri Aug 24, 2012 7:01 pm

Dude is a hard ass. Will not give up the line. Will bump you to get on the line. A little too agressive. Of course, this may be a case of the pot and kettle.
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Re: Improvements for Forza

Post by xXhpi racingXx on Fri Aug 24, 2012 8:17 pm

SNOW!!!

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Re: Improvements for Forza

Post by Red Sniper 213 on Fri Aug 24, 2012 8:49 pm

Drag Slicks that work!!!!!!!!!!!!
Warning flashers, high beam/low beam lights damnit!
Heres and idea that i had before this game came out, it would dramatically increase the cars in Forza:

Start with a car for instance, a Honda Civic.
Once you select the Civic, you choose from the models base, si, lx, se, etc.
For T10 to save time, use the base car then whatever the different models add to the base, add them! Don't make a completely different car for leather or a spoiler or something. Then GT5 would pout in a corner because we would have a 1000+ cars, and they would all have interior! (and sound somewhat real)

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Re: Improvements for Forza

Post by Red Sniper 213 on Fri Aug 24, 2012 8:51 pm

And marm, Mossi is a complete and utter asshole. I'm braking and turning in for a turn and he doesn't brake at all, totaling me and leaving him, driving away in his red Reventon. Mad Same with Eposito. He would consistently find some way to spin me out every freaking race. Honestly, there should be grenades in forza so any a-hole like them two find one bouncing through their window...

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Re: Improvements for Forza

Post by Red Sniper 213 on Fri Aug 24, 2012 8:55 pm

BiggLou55 wrote:Rally...
Tops down on roadsters...
Night Driving...

Lobby settings for fuel consumption and tire wear separate from physical damage... I love the pitting concept but hate I have to run limited or simulated damage

Forza 1 and 2 Damage and Fuel/Tire wear were two seperate things.

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