FH: Tuning and Tools....
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FH: Tuning and Tools....
So... watching both the TeamVVV gameplay videos and the live stream today (thanks nub), I got to see some of the upgrades... The upgrades are pretty much the same as in FM4, but without tuning... I'm guessing that when you put race parts on they are fully optimized for the car otherwise they will suck (as they do in FM4 without tuning)... Looks like the livery and vinyl marketplace is there, but I'm just not sure if the will be an upgrades MP... I know there are several ways (parts combos) that will get you to max PI in a class.
I think I'm going to work on a simple Excel HP/Weight and Torque/Weight calculator, since that is going to be the best way to judge how well your engine parts will do....
Thoughts?
I think I'm going to work on a simple Excel HP/Weight and Torque/Weight calculator, since that is going to be the best way to judge how well your engine parts will do....
Thoughts?
Re: FH: Tuning and Tools....
Remember, this is more ARCADE than SIM.
So they're gonna go full out with the tuning aspect of it. At least that would be my take on it.
So they're gonna go full out with the tuning aspect of it. At least that would be my take on it.
marmuttlebow- Club Co-Leader
- Posts : 2547
Join date : 2012-03-02
Location : Toronto, Canada
Re: FH: Tuning and Tools....
i'm interested to see if different ARB combos effect understeer/oversteer.
ei. Race Rear ARB + no Front ARB = oversteer
ei. Race Rear ARB + no Front ARB = oversteer
U2SCDoli- Century Forum Member
- Posts : 210
Join date : 2012-06-09
Age : 29
Location : Maryland
Re: FH: Tuning and Tools....
While there is no tuning, power to weight is still going to be key... I'm going to see if I can build something easy for everyone to use...
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