Improvements for Forza
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Improvements for Forza
In here put things that you think would "improve" Forza in any way (Night driving, WRC Events, etc.)
Red Sniper 213- Forum Spammer
- Posts : 684
Join date : 2012-03-15
Age : 26
Location : Salem, NH
Re: Improvements for Forza
Rally...
Tops down on roadsters...
Night Driving...
Lobby settings for fuel consumption and tire wear separate from physical damage... I love the pitting concept but hate I have to run limited or simulated damage
Tops down on roadsters...
Night Driving...
Lobby settings for fuel consumption and tire wear separate from physical damage... I love the pitting concept but hate I have to run limited or simulated damage
Re: Improvements for Forza
More than 2 classes in a lobby.
Adding traffic to a race.
Get rid of Rossi.
Adding traffic to a race.
Get rid of Rossi.
marmuttlebow- Club Co-Leader
- Posts : 2547
Join date : 2012-03-02
Location : Toronto, Canada
Re: Improvements for Forza
why that? I don't play career mode so I don't know any issues with that character...marmuttlebow wrote:Get rid of Rossi.
AI needs A LOT of improvement
beefsupreme42- I-AM-SPAMMER (Lou's Elite!)
- Posts : 3259
Join date : 2012-03-25
Age : 28
Location : Suburbs of Chicago
Re: Improvements for Forza
Dude is a hard ass. Will not give up the line. Will bump you to get on the line. A little too agressive. Of course, this may be a case of the pot and kettle.
marmuttlebow- Club Co-Leader
- Posts : 2547
Join date : 2012-03-02
Location : Toronto, Canada
Re: Improvements for Forza
SNOW!!!
xXhpi racingXx- Junior Forum Spammer
- Posts : 277
Join date : 2012-04-03
Age : 31
Location : watkins glen new york
Re: Improvements for Forza
Drag Slicks that work!!!!!!!!!!!!
Warning flashers, high beam/low beam lights damnit!
Heres and idea that i had before this game came out, it would dramatically increase the cars in Forza:
Start with a car for instance, a Honda Civic.
Once you select the Civic, you choose from the models base, si, lx, se, etc.
For T10 to save time, use the base car then whatever the different models add to the base, add them! Don't make a completely different car for leather or a spoiler or something. Then GT5 would pout in a corner because we would have a 1000+ cars, and they would all have interior! (and sound somewhat real)
Warning flashers, high beam/low beam lights damnit!
Heres and idea that i had before this game came out, it would dramatically increase the cars in Forza:
Start with a car for instance, a Honda Civic.
Once you select the Civic, you choose from the models base, si, lx, se, etc.
For T10 to save time, use the base car then whatever the different models add to the base, add them! Don't make a completely different car for leather or a spoiler or something. Then GT5 would pout in a corner because we would have a 1000+ cars, and they would all have interior! (and sound somewhat real)
Red Sniper 213- Forum Spammer
- Posts : 684
Join date : 2012-03-15
Age : 26
Location : Salem, NH
Re: Improvements for Forza
And marm, Mossi is a complete and utter asshole. I'm braking and turning in for a turn and he doesn't brake at all, totaling me and leaving him, driving away in his red Reventon. Same with Eposito. He would consistently find some way to spin me out every freaking race. Honestly, there should be grenades in forza so any a-hole like them two find one bouncing through their window...
Red Sniper 213- Forum Spammer
- Posts : 684
Join date : 2012-03-15
Age : 26
Location : Salem, NH
Re: Improvements for Forza
BiggLou55 wrote:Rally...
Tops down on roadsters...
Night Driving...
Lobby settings for fuel consumption and tire wear separate from physical damage... I love the pitting concept but hate I have to run limited or simulated damage
Forza 1 and 2 Damage and Fuel/Tire wear were two seperate things.
Red Sniper 213- Forum Spammer
- Posts : 684
Join date : 2012-03-15
Age : 26
Location : Salem, NH
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